Monday, October 31, 2005

Busy Day Busy Me

I had a busy day yesterday! Well, not busy, but productive! Using a whole bunch of programs that can all be found at Ldraw.org I began thinking up a nifty Lego set. I found a rocky base plate and thought it'd be cool to make a mountain outpost, a kind of watch tower on a path. So late yesterday afternoon I drew a prelim design and went to work. It took me most of the rest of the evening (With one stop for supper and another stop for a game of Age of Empires II) to get the rough form down, and I'm quite happy with it. Below be some pictures (clicky for biggy):


















First Piccy is of my work area in MLCad. Thats where all the magic happens. The second piccy is a 3/4 front view while the third piccy is a 3/4 back view. The last picture is a prelim render of what I've got done so far, including the base plate. I hid the base plate for most of the time I was working on the tower, just because it was big and got in the way.
Tonight when I get home from work I'll finish up by making another tower for the right hand side, porbably some kind of small shack in the back and some mini-figs to guard it all! Yippy!
Catch y'all later!
Happy Hallowe'en!

Sunday, October 16, 2005

A little more bknwiq if you please...

So I've started working on a game I've been planning for almost 2 years now.
Its called 'Have Inventory - Will Travel". You play as an adventurer for hire named Willem Travail who gets... hired to save the Kings daughter from a dragon. It sounds horrible cliché but don't you worry, it'll be a g'dun.
Working on some basic sprites now and then I'll move to the backgrounds and if all goes well I'll have the intro done within the week. Huzzah! But thats the easy part, Then I've got a lot of work to do making the rest of the game. Whoo! I hope I can stick to it this time!
<- Clicky on the piccy to see some rough spritidity of the King and the main character, Willem.
The word 'bknwiq' will appear in the game as often as I can manage it.
The whole opening has been written out along with a detailed outline of the puzzles for the first part of the game. Anything after that I'm still working out. The second part of the game is milling around in my head, but I really think I should have the whole game planned out before I start making to much.
So, good luck to me!